Rainbow Six Siege gets regular updates to ensure proper balances are in order. With it being an always-online game, regular maintenance occurs through routine patches and the latest brings big changes to matchmaking. You may not notice the difference right away but play a few games and you'll have a whole new experience when it comes to who you get matched up with. However, that's not the only change included in patch Y8S2.2, here's what else you'll find.
What is Different with Rainbow Six Siege Matchmaking with Patch Y8S2.2?
The patch improved skill calculation for squad matchmaking. In a sense, it focuses on squads with high skill/MMR disparity and ensures both teams have similar average skill ratings. So, the next time you log into Rainbow Six Siege and join a match, both teams will contain players of comparable skill, at least according to their statistics.
How Large is Rainbow Six Siege Patch Y8S2.2?
The patch's size will depend on the system or console you're playing the game on.
- Ubisoft Connect: 1.32 GB
- Steam: 0.97 GB
- Xbox One: 1.19 GB
- Xbox Series X: 1.53 GB
- PS4: 1.93 GB
- PS5: 1.45 GB
All Rainbow Six Siege Updates in Patch Y8S2.2
The update to matchmaking is the most important addition to come out of the latest patch. Other inclusions or enhancements covered things like changes to Defuser pickups, bug fixes, and changes to the user experience.
Features
Defuser Pickup option
This new option lets players decide the defuser pickup behavior from these choices:
- Automatic
- Manual
- Both (Default setting)
Tweaks and Updates
Playlists
Modified the calculation of Squad matchmaking ratings to ensure fairer matches.
Player Protection
Sanction messaging in the match feed will no longer mention BattlEye™ and instead use more generic messaging while still listing the sanction reason.
Bug Fixes
Operators
FIXED - Small gap on the left side of Mira's Black Mirror when deployed in the center of the reinforced walls.
FIXED - Kali's CSRX 300 has excessive lateral recoil on consoles.
FIXED - Lesion can reinforce walls and put up barricades in the team deathmatch game mode.
FIXED - Fenrir receives additional scoring points each time he redeploys the F-NATT Dread Mine.
Gameplay
FIXED - In Article 5, matchmaking between Sony and Xbox is possible when players have crossplay matchmaking turned off.
FIXED - Gap can be created after destroying the soft part underneath a reinforcement.
FIXED - Stacking 10 Observation Blocker will block bullets.
Level Design
FIXED - Exploitable line of sight on stacked supply crates at EXT Garage in Consulate map.
FIXED - Unfair line of sight when using Azami's Kiba Barrier on the door frame in 2F Solarium on Chalet map.
FIXED - Unfair line of sight when using Azami's Kiba Barrier on the door frame in 1F Bar stock on Chalet map.
FIXED - Players can destroy devices on the other side of a reinforced wall by destroying the breakable floor underneath it.
Audio
FIXED - Wrong footsteps SFX if another player is on a different floor.
FIXED - No SFX play when Attacker uses a melee attack on Castle's Armor Panel.
FIXED - Various Audio issues.
User Experience
FIXED - Toggle for match replay missing from custom games.
FIXED - The Tactical Timeout scoreboard is empty in custom games.
FIXED - Various UI Issues.
If you're interested in the stats and leaderboard information for Rainbow Six Siege, then check out our official tracker page for the game! We also have a Rainbow Six Siege Tracker App that can monitor your in-game performance. Consider checking us out and let us know on Twitter at @R6Tracker what you'd like to see next!
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